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Gallery of 3D.com Profile - Juan Siquier
Artist's Name: Juan Siquier
Email Address: [email protected]
Website Address: http://www.juansiquier.com
3D Status: Professional
Question 1: How did you get into the Industry?
Juan Siquier: I was impressed by a Spanish TV magazine called "Metropolis" and then I decided to make myself a CGer. My first 3D scenes were made in 1994 with 3D Studio MSDOS but I abandoned the CGArt in 1996 taking 3 or 4 years to recapture it intensely in 2000, Before 3D I was a painter, musician, photographer. I now work with 3D Studio MAX on an AMD K7 1400.
Question 2: What are you currently working on, if not hush hush?
Juan Siquier: I always have several 3D scenes in development at the same time, also, I am testing software features.
Question 3: Which piece of your work is your favourite and why?
Juan Siquier: Always my last creation because it is reflective of my current artistic instinct, but mainly I love my rustic architecture. (Depósito, el patio interior...)
Question 4: Which other 3D artists have impressed you and how?
Juan Siquier: The colour of Savinoff, the imagination of Plexus, the virtuosity of Stahlberg...
Question 5: What 3D ambitions do you hold?
Juan Siquier: To never lose the inspiration.
All Artwork Copyright of Juan Siquier unless stated otherwise.
Deposito

It is a water tank in Alcalá del Jucar, a town of Albacete, I had to change the tank location because in the original one there was not enough interest. For that reason I invented the mound and the fallen branches. I took exactly 76 photos of the original tank for documentation and I captured the textures with a Nikon Coolpix 775, the scene has just one Target directional light with raytrace shadows and an Skylight. I rendered it with MAX5 Light Tracer. The modeling method was polygonal starting from a box, also called "boxmodeling".

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Profile Image The Liquor Factory

3D Studio MAX Polygonal modeling with VRay rendering system.

The Slope

It is an Alcalá del Jucar street, a town of Albacete. I captured the textures with a Nikon Coolpix 775, the scene has just one directional light with raytrace shadows. I rendered it with VRay by activating the GI system and also I used the VRay Displace Mod for the bumping floor effect.

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Profile Image El Patio Interior

This was my view from my room in my parents' house, I made the illumination with a dome of spot lights and diffuse shadows, one strong directional light with raytrace shadows and some omni lights distributed strategically by the scene, I altered the textures freehand in Photoshop to give the erosion and dirt impresion.

The Stroll

3D Studio MAX polygonal modeling with meshsmooth and Shag hair, rendered with Brazil r/s.

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